Unannounced
Title
Need for Speed:
Unbound
Need for Speed:
Hot Pursuit Remastered
The Grand Tour
Game
Boundless
(Uncredited)
Dovetail Games
Train Sim World
Dovetail Games
Euro Fishing
Need for Speed:
Rivals
Need for Speed:
Most Wanted
Battlefield 3:
Close Quarters
Syndicate
Harry Potter and the Deathly Hallows: Part 2
FIFA Manager 12
Crysis 2
FIFA Manager 11
Mechanics & System Design
Level Design
sdf
Throughout my career, I have had the opportunity to work with a diverse range of both commercial and proprietary game engines. Each engine came with unique toolsets, scripting languages, and workflows, which I adapted to quickly and leveraged effectively to meet project goals.
Unreal
Decima
Lumberyard
Turbulenz
Frostbite
Game Changer
Throughout my career, I have had the opportunity to work with a diverse range of both commercial and proprietary game engines. Each engine came with unique toolsets, scripting languages, and workflows, which I adapted to quickly and leveraged effectively to meet project goals.
Word
Excel
PowerPoint
Miro
Google Suite
Confluence
Throughout my career, I have had the opportunity to work with a diverse range of both commercial and proprietary game engines. Each engine came with unique toolsets, scripting languages, and workflows, which I adapted to quickly and leveraged effectively to meet project goals.
Perforce
GitHub
Across multiple projects, I have utilised a range of production planning tools and methodologies, including Agile Scrum, Kanban, and hybrid approaches. In my experience, each project benefits from a tailored version of these frameworks, modified to balance client expectations, development team needs, and project goals.
JIRA
Trello
Hansoft